CUDA Register Mapping: From PTX to SASS
Introduction Register allocation is one of the critical aspects of GPU programming. On CPUs, the hardware’s “out-of-order” execution engine hides inefficiencies through register renaming, dynamically managing hundreds of physical registers behind 16 visible ones(General Purpose Registers). GPUs work differently: the per-thread register footprint chosen by the compiler becomes a real occupancy resource, with no CPU-style dynamic register renaming safety net.
